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Mobile

Mobile

Sixteen years of shipping on small screens, from OpenTable’s first iPad app to a cross-platform game engine that kept a room full of mixed devices in sync. The through line is not the platform. It is designing for the conditions mobile actually imposes: a few minutes of attention, one hand, poor connectivity, and a person who is somewhere else doing something else. Each of these products was reshaped around those constraints rather than shrunk down to fit them, and the last of them is the hardware research that tested what the phone could sense in the first place.

Launched & Owned

Mobile products I created end to end and owned through launch and ongoing iteration.

Concept & Strategy

Exploratory mobile work that never shipped to consumers, but proved out the interaction model and shaped what the client built next.

Research & Development

Hands-on technical investigation into what the phone in someone’s pocket could actually sense and do.